A real key obtained by using the exploit works forever.Plastic Keys are contraband and they are made with a Key Mould and Molten Plastic.On Console/Mobile versions the order may be Cyan, Green, Purple, Red, Yellow. You can name them the color key they have to easily remember who has what color key. The guards from 1st to 5th have the following keys Yellow, Orange, Purple, Red, Green. The key color unlocks the color lock as is on the door. You can find out what number the guards have by writing down the guard order when naming your people or by simply giving the first 5 guards a specific name to recognize them. Be sure to make note of which guards have which key.This can be resolved by crafting a less durable Plastic Key then putting the original back into the guard's inventory. However, when the guard wakes up and doesn't have the key, the player will be sent to solitary. The player can obtain a key by knocking out a guard. Note that if the player have a Job, they can access the job room without Keys, but not other job rooms. The Work key can open workroom doors, such as the janitor room. The Staff key opens critical areas prisoners can not access, such as the generator room, or the guards barracks. The Utility key can open utility areas, which usually leads to ladders to the roof or ventilation. It open the doors that lead to the exterior yard, sometimes also an inner yard. The Entrance key is only useful between 22:00 and 10:00, when exterior doors are locked. ![]() Per its name, it allows to open the cell door, and, in certain prisons, a sub-section of the prison containing all the cells. ![]() ![]() The Cell key is only useful between 23:00 and 8:00, when cells are locked. The guards will have certain keys based on their order in the pre-game screen (Cyan, Green, Purple, Red, Yellow on Console/Mobile versions).
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