Cloudpunk is constantly tapping you on the shoulder to say, hey, check this out, and at least in terms of postcard material it never fails to disappoint. Other times it'll drop to ground level and tilt up to cinematically frame an event happening in the distance or maybe just to point out-once again-how amazing the city looks. Occasionally the camera zooms in, usually when you venture down a narrow alley, thus replicating the claustrophobic press of the surrounding structures. Relying on a predefined camera perspective means every shot is designed to best showcase the frequently jaw-dropping environment, with the scale working hand in hand to make you feel even more in awe of it all looming over you. At first the lack of camera control feels restrictive, but soon the intended purpose becomes clear. Here, the camera is locked to a certain view, typically showing a side-on vantage that takes in the street you're running along, with your character often rendered with no more than a tiny handful of voxels in the middle. Yet it's even better when you get out of your hover car and traverse the city on foot. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot. When you're flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. Terrific use is made of contrast and lighting. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Simply put, Cloudpunk is a stunningly gorgeous game. You've seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it's almost always raining. Nivalis is the last city, or at least that's what people say. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. In the nearly 40 years since Ridley Scott's film established a visual aesthetic for what would become known as cyberpunk, we've seen these things many times now. We have 109 Locations overall, before you look on my Color marked ones, be sure you do a flyover by every Name that is already on the Map (Little China, Upper Midtown etc.), also not includes are the 3 Main Story big maps "HOLLOWS", "VENTZ" and "JAY-K SPIRE"."I've seen things you people wouldn't believe," begins Roy Batty's dying monologue in Blade Runner. In fact, since there is no counter ingame yet, i advice to go a full Playthrough with one eye on my Maps to get the Achivement for safe, otherwise maybe you read some Names you are sure never saw in your Gameplay. That last 5% most People are missing is just because of unlucky Waypathing between the Jobs (In some Jobs you have Multiple Choises and one will miss the Spot) or just because they are not close enough to Objects, while running pass them. Overall i have to say that you will find 80% by the Main Story Playthrough and around another 15% if you go for all the Pick ups (Items on the Map). To "AlexBroneDoge", counted the correct amount of locations (: To "DaemonicMP", Thanks to him, we can prove that you DO NOT NEED the DLC for getting this Achievement !!! Before we start, big Thanks to "cbrinkmann1981" who already made a big stuff for that Achievement and to all the Gamers who was searching with him for all the Secrets in the Game.
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